I do not help with this though as the point of this project is not to assist with piracy. To bypass/get around this form of DRM you need to either unwrap/remove all calls to this library from the game or use a proxy/fake steam_api.dll to make the game think that it is running under Steam. exe files to the correct folder on my Desktop.When I dragged the. pak version and it's the v8.23,I installed UE4 4.21.2 and copied the DLL and. My project does not remove this from games if they use it. Hi, I'm trying to use the script to unpack Bravely Default II Demo(From Square Enix),I checked the. This can enforce the gam to run under Steam as well. (steam_api.dll) This is used to integrate a game with Steams features such as online cloud saves, match making, etc. The second form of DRM they have is the Steam API. bind section overtakes the files original entry point and points instead to the DRMs entry.) bind which contains an encoded header, encrypted anti-debugger steam check dll that is mapped into memory, and also the stub used to decrypt the. text section), inject a new section called. They encrypt the main code section of the file (generally the. This is essentially similar to a traditional exe packer with some extras added to it.
One is their own home-brewed packer which is part of their Steamworks package.